Doudizhu (鬥地主)

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Rules summary

3 players each get 17 cards from a 54-card deck (52 + 2 jokers). 3 hole cards remain face-down until bidding ends.

Card rank (low → high): 3 < 4 < 5 < 6 < 7 < 8 < 9 < 10 < J < Q < K < A < 2 < small joker < big joker. Suit does not matter for comparison.

Bidding: Each player calls 0–3. Highest bidder becomes landlord. A bid of 3 wins immediately; otherwise the highest bid stands after two passes.

Hole cards: After bidding, the 3 hole cards are revealed face-up to ALL players, then added to the landlord's hand. Landlord ends up with 20 cards, each farmer with 17.

Doubling: Each farmer may double the stakes (×2). If either does, the landlord may re-double (×2 again).

Play: Landlord leads. Each turn: play a legal hand that beats the table (same hand type + size + higher rank), play a bomb / rocket, or pass. After two passes the leader plays anything. First side to empty all hands wins.

Legal hand types:

  • Single — any card
  • Pair — two of the same rank
  • Triple — three of the same rank
  • Triple + 1 kicker (any single) — e.g. 555 + 4
  • Triple + pair kicker — e.g. 555 + 44
  • Sequence — 5+ consecutive singles (max ends at A; no 2s or jokers) e.g. 10-J-Q-K-A
  • Pair-sequence — 3+ consecutive pairs (no 2s, no jokers) e.g. 33-44-55
  • Plane (飛機) — 2+ consecutive triples (no 2s, no jokers) e.g. 333-444
  • Plane + wings (飛機帶翅膀) — plane + same-count singles OR same-count pairs as kickers, e.g. 333-444 + 5 + 7, or 333-444 + 55 + 77
  • Four + 2 singles (四帶二單) — quad + 2 DISTINCT singles, e.g. 7777 + 3 + K
  • Four + 2 pairs (四帶二對) — quad + 2 distinct pairs (no jokers in wings), e.g. 7777 + 33 + KK
  • Bomb (炸彈) — 4 of a kind — beats ANY non-bomb regardless of size. Bomb-vs-bomb: higher rank wins. Score × 2.
  • Rocket (火箭) — small joker + big joker — beats EVERYTHING including all bombs. Score × 2.

Scoring multipliers:

  • Base score: the winning bid (1, 2, or 3 points)
  • Each bomb played: × 2
  • Each rocket played: × 2
  • Each farmer doubling: × 2
  • Landlord re-doubling: × 2
  • Spring (春天): landlord wins WITHOUT any farmer ever playing a card → score × 2.
  • Reverse Spring (反春天): farmers win, and the landlord only played the opening hand (never got a second play) → score × 2.

Note on bidding outcomes: If all three players pass (bid 0), the hand is re-dealt automatically — there must always be a landlord.

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Doudizhu (鬥地主) — Leaderboard

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Doudizhu (鬥地主) — Leaderboard

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